Their unique unit, the Tarkan, is a fast and relatively tough cavalry unit that is great at destroying buildings and good at fighting archers, making them effective raiders. A few of the most common Build Orders used in Age of Empires 2 for newer players. The defenses are average with t… Celts have mediocre archers, so this also limits the responses they may have against infantry-based civilizations. Celts are the best in dark age warfare, there is no way you can compete against those fast militias!!! Dig deep into the lives of the Iron Age Celts through games, stories and activities. Therefore, for the same build order, celts would experience a tiny bit more wood in their reserves, even before the first farms are seeded. In circumstances were the Celts are able to steal sheep from an opponent (which for them is a bit easier, due to their sheep-stealing bonus), they can instead give the stolen sheep to Britons, Mayans, or Tatars, as they can get more out of the sheep (Britons gather them faster, Mayans and Tatars get more food out of them). Celts have a strong early-game economy due to their Lumberjack bonus. Continent The Franks are fairly average until the Castle Age. In addition, their unique technology, Furor Celtica, greatly increases the hit points of their siege weapons, making them quite difficult to destroy. Moreover, the in-game. Age of Empires Series Wiki is a FANDOM Games Community. As Onagers can cut trees, these advantages also can apply in maps with dense Forests, auch as Arena and Black Forest. The Celts are the played civilization in the William Wallace Learning Campaign. They have arguably the best economy of all civilizations in early to mid game. This week we'll be talking about everybody's favorite Freedom Fighters: The Celts. You should apply pressure to enemy archer civs (specially the ones that only need one raze) as soon as possible. The other two main branches, archers and cavalry, are very underwhelming, missing key technologies all over the board. The Italian Condottiero is also very useful for the Celts, because it can reach and counter dangerous gunpowder units very quickly. Architecture Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. However, their late game economy is slightly below average due to missing Crop Rotation. This strategy is specifically for pocket players only. Introduced in Franks Special Civilisation Bonuses - Castles cost -25% - Cavalry +20% HP - Farm upgrades free - Foragers work 25% faster Team Bonus: Knights have +2 LoS Unique Tech: Bearded Axe: (+1) Range … Defensively, the Teutons also have some of the strongest castles in game thanks to their unique Crenellations technology, boosting their range to a max of 13 and adding arrows with garrisoned infantry (which protect castles against rams). I guess the main point to fight them is early Imperial Age. Typically Frank players should go for a Fast Castle, followed by a Knight Rush. The Celts are a Western European civilization in Age of Empires II. This is especially true for civilizations that have access to the Hand Cannoneer (as they can counter infantry) and Bombard Cannons (as they can Counter Onagers and Scorpions from a safe distance). The Celts are a classic AoK civilization and have always been on the border between pretty good and really good. Even civilizations with good defenses (like the Incas, Teutons, and Byzantines) will have a harder time against the Celtic Siege line. Town Center cost 50% less wood. 90% Upvoted. 26 comments.  Woad Raider Architecture Remember SO are slow moving and strong only in narrow paths. Defensively, they are at an advantage against civilizations with a mediocre Siege Workshop or proper anti-building units (like Britons, Berbers, Japanese and Magyars), thanks to the Stronghold technology (without considering the Trebuchets, which every civilization has access to). The Celts have very good infantry units with a major advantage in their faster movement speed. Defensively they are average, lacking many defensive upgrades, especially Architecture, and Bombard Towers. Their tech tree is also well-rounded with strong siege and infantry and a decent cavalry and navy, with archers and defense being their only clear weakness. They also have poor Monks, missing many technologies at the Monastery. They're a very well-rounded civ with few weaknesses. I'll look at their updates in the Forgotten Empires expansion, as well. They get their Farm upgrades for free, which gives them a small boost in the early ages. It is very likely the Celts have Paladins either as a gameplay balance purpose, or to reflect Irish and Scottish dependence on French knights as mercenaries to fend off the English. Tips: Use plenty of keyboard shortcuts to increase your productivity. Take your favorite fandoms with you and never miss a beat. Despite the fact that their lumberjack bonus indirectly helps in naval encounters, this advantage may be short-lived as this also means they deplete the wood on the islands they control faster. Their Knight line is indisputably the best in the game, and their Knight Rush is highly effective. They also fare better economically since their lumberjacks can gather wood faster than those of other civilizations. In feudal they are awesome because of that damned 15% faster gathering of wood!!!  The Age of Kings Their unique unit is the Woad Raider, a type of infantry covered in paint made from the woad plant to make themselves appear more fearsome. Even sending 8 man squads will work perfectly and will buy you all some time to raze. Yes. The Britons used to benefit from arguably the strongest civ bonus of all; a 50% discount on town centers. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. Their infantry move faster than those of other civilizations and their unique unit, the Woad Raider, is the fastest infantry unit in the game. The Teutons lack Bracer, but even with this drawback Teuton towers can support castles as they can g… This video covers the Celts bonuses, unique unit/tech, and tech tree. Khmer allies also proved to have good synergy with the Celts, not only contribute Hand Cannoneers for gunpowder support, they also grant Celtic Scorpions adequate range boost, in exchange for quick production speed of their own counterparts and Ballista Elephants, both enhanced by Siege Engineers and Double Crossbow technologies, as "friendly-fire-free" counter-measures against archers, ships and massed units. This strategy involves using the Teutons because of their cheaper farms.  Stronghold Furor Celtica. Being the official tutorial civilization, the Celts are recommended for newer players due to the Celts being a straightforward civilization with strong synergy with their civilization bonuses (faster woodcutting rate, faster firing and producing siege), their unique tech, and an infantry bonus with an infantry unique unit. This frees up some population space since fewer villagers have to be tasked to gather it. On water, and basically any open map, they are ignored. A Celt player must be sure to keep multiple Siege Workshops up (preferably at least four) since Siege is slow to create. Celts benefit from allies such as the Goths, who enable them to train their infantry faster, and from Koreans, because of the reduced minimum range for Mangonel units. As with all civilizations (except the Goths), Celts received the new Supplies technology, which makes their Militia-line infantry a bit cheaper and consequently a bit easier to mass, making their Men-at-Arms rush in the Feudal Age a bit more viable. In the Feudal Age, Celts can do more or less whatever they want, although Infa… A friendly reminder: The goal is to have a deep insightful strategic/high level discussion. Also, in Fortress each player starts with a Barracks, enabling Celts to mass their infantry since the beginning of the match. Although Furor Celtica now gives only 40% HP to siege weapons, the amount is still significant enough in the battlefield. A great early game synergy Celts have is also with Cumans, as the Cumans can create Siege Workshops and train Battering Rams in the Feudal Age, giving the Cuman Feudal Battering Ram Rush decisive seconds to win the battle. A project by Siege Engineers.Contribute on GitHub. Seeing a lot of people play black forest games with a no rush rule what do you think is the best strategy to use, like what civ and units should works the best in your experience. They focus on infantry and siege weapons. Western European Since they don't need to build houses they are great at rushing since the resources and time spent on houses can be diverted to building an army. Very handy if you are boat booming or want to integrate early farming into your strategy. In-game, Celt units speak Middle Irish (Gaeilge), which was spoken in both Ireland and Scotland. The defenses are average with two missing upgrades (Bracer and Architecture), but their Castle Age unique technology Stronghold helps slightly. In castle they have those damned cheaper camels fast pikemen!!! The Briton player can maximize this advantage by playing sheep rich maps like Continental, Yucatan, Ghost Lake, and Oasis. And in Imperial those damned 405 HP siege rams, in witch they put full halberdiers, 11!!! Large contingents of Mayan Plumed Archers or Incan Slingers can be a problem for the Celts if they don't make use of skirmishers. Strategy in general describes a plan to reach a certain goal which is for AoE2 building up a strong economy, train military and defeat your opponents. They have the worst Blacksmiths (aside from civilizations lacking cavalry, which naturally lack Cavalry Armor technologies), as they lack three technologies, including the important Bracer. In regicide mode, they can research Stronghold early to better defend their initial location. This particular strategy is more effective for the Celts if starting in the Castle Age onwards. Throwing Axemen are good for taking out Ra… Europe Their Siege Workshop is the best of all civilizations. They also have access to all siege weapons (Siege Rams, Siege Onagers and Heavy Scorpions) which offers a faster attack speed. Their Imperial Age unique technology is Furor Celtica, which refers to the Celtic warrior tradition of channeling their emotions and anger and makes their siege weapons harder to kill. The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Cavalry Archers are cheaper than normal for th… If you're rushed by the enemy, for example, you'll likely have to modify your plan to defend your base. Their Monks are among the weakest of all, missing five of ten technologies. This also gives the Celts an advantage in trash wars, especially against civilizations that doesn't have fully upgraded Skirmishers (like the Turks) or Champions (like the Persians). The Celts are the only civilization to have only two, Two Celts' AI players are Anglo-Saxon kings. Age of Empires II allows you to play 13 different civilizations, each with different unique units and architecture. Note: If you're an unexperienced player, practice this technique on moderate-hard players before attempting a fight at hardest. This combining with the faster fire speed makes Celtic Mangonels among the most feared siege unit in the game. The Celts were the only civilization with a civilization bonus that increased unit speed until the, The Celts are the tutorial civilization in the, The Celts are one of the three civilizations that have access to. The Fast Castle strategy is certainly not foolproof, and it's not going to work in every game. Woad Raiders move very fast, allowing them to overcome the normal infantry weaknesses against archers and siege weapons. They have a powerful Dark Age rush (drush) because their Militia move faster than opposing Militia and Villagers, allowing them to perform hit-and-run tactics, and raid more effectively. All in all, the Celts have a very lacking technology tree, but if they play to their strengths, their army of infantry and siege weapons can easily be enough to defeat any army. Being masters of guerilla warfare, Celtic infantry move faster. The Lumberjack bonus is fabulous for getting extra wood to make Siege Engines as well. Sure they do, their strengths lie in their late game! Close. Actually, because of the definition of rate in aoe2, celt lumberjacks accumulate wood 17.6% faster. Considering their Onagers, there is a very rarely seen strategy in open maps like Arabia that consist in using the Onagers to clear out any patch of forest an opponent may take for themselves, denying them access to wood while the Celt player himself can get their wood fast. They are also effective against siege weapons and are useful for destroying meddling Trebuchets. r/aoe2: Community for AoE2 players . Wales is also considered a Celtic nation, but is not represented by the Celtic civilization. However, they lack the ability to develop gunpowder units such as the Bombard Cannons. They are also useful against archers, so civilizations like Britons and Vietnamese will have trouble against them. This is very important as together with your UA, it practically guarantees you a Pantheon before anyone else. They don't have the best units for early Imp and their late … For 7-11 year olds. https://www.forgottenempires.net/age-of-empires-ii-definitive-edition/civilizations/celts, https://ageofempires.fandom.com/wiki/Celts?oldid=292546. Posted by 2 years ago. They have effective cavalry since in addition to Tarkans they can build Paladins for heavy duty combat and Cavalry Archers for quick ranged support. This allows Teuton castles to match all non-Turkish Bombard Cannons and Cannon Galleons, leaving them vulnerable to only the trebuchet and elite cannon galleon. => Ethiopian siege rams have an impressive area of effect, so count on them as well. This thread is archived. Similar logic can apply to their bulkier Rams when facing archers and with Scorpions when facing masses of infantry. AoE2.net does not verify players. The Vietnamese are also a good ally for the Celts: even in the Dark Age, they can reveal exact locations of the enemy bases at the beginning, allowing the Celtic players to unleash surgical Militia rushes rapidly. Since they don't get access to any kind of gunpowder unit (aside from Petards, the Cannon Galleon, and Demolition Ship), they fare poorly in the late game against gunpowder civilizations like Turks, Portuguese and Spanish, especially if the game starts at Castle Age onwards. Their navy is weak as they lack Fast Fire Ships and Bracer which puts their Galleons at a disadvantage. Lure the 2nd boar before the 1st one runs out, kill the sheep and boar right under the TC and try to only kill one at a time. Verified Players are high level or other well known players in the community and their smurf accounts. As their infantry relies on movement speed to get an advantage, and not on brute force, numeric superiority, or resilience, they may fell apart against other prominent infantry civilizations like the Aztecs (whose infantry have more attack and they also have the Jaguar Warrior as a counter for infantry), Vikings (who have bulkier infantry), Malays (whose gold-free Two-Handed Swordsmen and Karambit Warriors can outnumber the Celtic infantry), Japanese (whose infantry attacks faster, and the Samurai can easily counter the Woad Raiders), and Slavs (whose infantry can deal trample damage after researching Druzhina). The default hotkeys are H for town center and C to create a villager (only after selecting the town center). When playing a random map game against the computer, the player may encounter any of the following Celt AI characters: The Western European architecture set the Celts share with the. On open maps, Celts can do pretty much any early game strategy well except scouts, but generally as Celts you will want to drush or go m@a. Lingering in the Feudal Age is generally a bad idea, since Celts really shine in the Castle and Imperial Age. 11111111, my favorite civi, sorry!!! In this article, I will show you a strategy that will give you the skill to finally beat the AI! Regarding naval warfare, they are at an advantage against civilizations with a poor early game navy, as their lumberjack bonus enables the Celts to acquire wood fast enough to make a sizable navy early in the game. - Strategy: This is a very special civilization, as it requires some specific strategy. Thus, the fastest way to do this is to press H and then press shift-C. save hide report. Their herdable-stealing bonus may enable them in some circumstances to troll out a Tatar, Mayan, Incan, or Briton opponent, denying them a highly valuable source of food that in these cases they get more out of their herdables. The Ceilidh Hall UB helps to support such a strategy as the Celts, as does an early, happiness-focused religion. At a glance (Part 1/2) Start Bias. Many other civs are viable also but because of the teuton''s farm bonus, it enables you to have less woodcutters, or more farmers. This is even more advantageous if playing with revealed map, as they can quickly find the initial locations of their rivals to steal their sheep. Though the Woad Raider is a fast enough unit to close the distance to archers, if the player forgets to micro them they can be overcome by archers that have reached a critical mass, so Britons, Vietnamese and Chinese players should take this into consideration. Historically, the Celts were a Central European people spread throughout much of Europe, in places covered by modern southern Germany, Spain, France, Great Britain, and Ireland. Celts should be paired with civilizations that rely heavily upon their siege workshop units, such as the Slavs, Koreans, Mongols, and, particularly Ethiopians (with their own Torsion Engines upgrade) and Khmer (with their own Double Crossbow upgrade). This also gives the Celts a second advantage in Trash Wars, as the Champion is considered a counter to almost all trash units, as well as being better suited to counter siege units like their castle counterpart, the Woad Raider. 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