Could be Harder ... the Guardian of Melvor in the Volcanic Cave in Standard Mode. The end game of Melvor Idle is to achieve maximum level in all of the skills. You start at Level 1 Combat Skill Levels (Hitpoints Level 10) which increases by 1 at the end of each wave. * Thieving calculators and tooltips by RedSparr0w (scavenged from Melvor Idle Helper) * XPH script by Breakit, now with an in-game GUI to display XP per hour and estimate time until reaching the level of your choice * Many code utilities that are useful in scripting for Melvor … My Little Companion Find your first Pet. ... the Guardian of Melvor in the Volcanic Cave in Standard Mode. Have acquired every item, every pet, fought every monster, and Mastered every single aspect of every single skill. Could be Harder. 13.1%. Could be Harder. Early Game Goal. The Beginning Create a Character. The upstairs area instead works off of a timer, similar to fishing, except that the Rock times are a lot shorter. Achievements, guides, leaderboards, and discussion forums for Melvor Idle 68.6%. Level up any Skill for the first time. Takes into account Mastery Levels and other bonuses. Start with only a Bronze Scimitar, 100 Bronze Arrows, 100 Air, Water, Earth, Fire & Mind Runes, and 10 Shrimp; At the end of each wave you can select the desired item you wish to equip, chosen at random. My second long term goal is to get 99 in all skills. … Thieving at its core would appear to be about making money, but the best target to steal from nets at most 181,633.24gp/hr. The completionist endgame is to 100% every single aspect of the game. Skills in Melvor Idle often follow a natural progression order, you need Mining to get ore for Smithing, which allows you to make armour and weapons for Combat. Thieving in its current state feels awkward and poorly-suited to the metagame, and I think the reason is simple: With few exceptions, it doesn't provide any benefits outside the Thieving skill itself. The Chills. Latest Achievements and Trophies Added. Specifically, while being the best offensive melee skill cape, it also includes the effects of slayer cape and the prayer cape. I noticed the perk for the Smithing Skillcape is "Halve coal requirements" but it doesn't have any effect on the Perfect Swing potions. * Melvor TimeRemaining script graciously provided by Breindahl & co. * Calculates estimated time to completion of your currently selected craft/production skill item, displaying in-menu. Reach Level 99 for Thieving in Standard Mode. 98.5%. The Max Skill cape is extremely good, not only because it only takes up one inventory slot, but also because it encapsulates all the combat capes into one. Thieving to Pickpocket Farmers to get seeds for Farming, to Harvest Food and Herbs for Combat and Herblore. As soon as you start mining a vein, there is a 15 – 30 second timer until the rock fully depletes. Shows xp/h and mastery xp/h, and the time remaining until certain targets are reached. just thought … The second level gives much better XP per hour, and is a lot more AFK since there is over 60 available veins in such a small area. The Water Circuit is also very … ... Acquire Mastery Level 99 for any item in any Skill. * Thieving tooltips * Destroy All Crops button * Barf Potion button * XP/h button * Show Ore in Bank — adds ore counts to mining page rocks. 10.4%. ... Reach Level 99 for Thieving in Standard Mode. * AutoReplant Runecrafting: Even mix earth/fire till you can make enough lavas for 99 (250k of each) (mine the rune essence post 99 mining with skillcape so you get free coal, requires 200k rune essence or so) Alternatively just make the highest xp rune you can, takes significantly longer but you get /some/ useful things out of it. In the Volcanic Cave in Standard Mode start mining a vein, there is a 15 – 30 second until. 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