If the linked spell doesn't already require an attack roll or allow a saving throw, the target can attempt a Will saving throw to avoid the thought-detection effect only; the DC is calculated using the linked spell's level (and all other bonuses that would apply if the linked spell allowed a Will save). The power to use a combination of psionics and technology. A Medium object counts as two Small objects, a Large object as four, a Huge object as eight, a Gargantuan object as 16, and a Colossal object as 32. She gains additional spells known based on her selected discipline. Long story short[ish], working on my Psychic class (which has been in the setting and game from the get go), and waxing nostalgic for my first PC with the group, who plays Pathfinder 1e, and so my first foray into PF and first PF character (who was a Psychic). She must spend a number of points equal to double the number of levels by which the feat normally increases a spell's level (minimum 2 points). You can hold only one piece of information in your mnemonic cache at a time. A phrenic amplification can't be selected more than once. This increases the size of each die rolled, so a spell that dealt 4d6+3 points of force damage would deal 4d8+3 points of force damage instead. When you or a subject of your emotional bond must attempt a saving throw, the person attempting the save can gain a bonus equal to your Charisma bonus on the save as an immediate action. The psychic can still apply metamagic feats she knows to the spell while using this amplification, increasing the casting time and spell level as normal. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. | Design Finder 2018 The creature can attempt a Will saving throw to negate this effect. A character canât select an alternative capstone if she has previously traded away her class capstone via an archetype. Each time you pick a psyker, you can cast as many spells as their datasheet states (which would previously be the same as their Mastery Level) and there’s a simpler, two-dice mechanic for casting, you just need to beat the warp charge value. The popular space-opera cousin to Pathfinder, navigate the stars yourself with the core rulebook. Forging a close bond with other people brings out the best in you, making it easier for you to link your mind with theirs. Psychic Discipline (Ex or Sp): Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state. You can also add your Intelligence modifier as a bonus on Strength checks to break or lift objects. The choice of discipline must be made at 1st level; once made, it can’t be changed. This amplification can be linked only to spells that affect a target or an area. Discipline Powers: Your powers allow the dark influences to take over, and it can be difficult to come back from the brink. 5th-Level Psychic Spells: absorb toxicity, arcana theft, astral projection (lesser), banish seeming, command (greater), commune with nature, contact other plane, denounce, dismissal, dominate person, dream scan*, echolocation, ego whip III*, entrap spirit*, erase impressions*, ethereal envelope*, etheric shards *, explode head*, fabricate, false vision, feast on fear, feeblemind, forbid action (greater), half-blood extraction, hold monster, hostile juxtaposition, id insinuation IV*, intellect fortress II*, interposing hand, lend path, life bubble, mage's private sanctum, major creation, major phantom object, mental barrier IV*, mind fog, mind swap*, mind thrust V*, mirage arcana, modify memory, nightmare, object possession*, overland flight, passwall, permanency, persistent image, phantasmal web, planar binding (lesser), plane shift, possession*, prying eyes, psychic asylum*, psychic crush I*, remote viewing*, retrocognition*, secret chest, seeming, serenity, smug narcissism, song of discord, sonic thrust, spell immunity (communal), spell resistance, spellsteal, steal power, stoneskin (communal), suffocation, suggestion (mass), summon monster V, summoner conduit, synapse overload*, synaptic pulse (greater)*, telepathy*, teleport, thought shield IV*, tower of Iron will I*, true seeing, truespeak, utter contempt, village veil, wall of ectoplasm*, wall of force, wall of sound, waves of fatigue, wreath of blades. Starting Wealth: 2d6 × 10 gp (average 70 gp). This bonus increases to +4 against an enchantment spell or effect. If she does so, she uses the level of the spell slot expended to determine the Will save DC. Combination of Technological Constructs and Psionics. Once a phrenic amplification has been selected, it can't be changed. Knacks cast using other spell slots (due to metamagic feats, for example) consume spell slots as normal. This amplification can be linked only to divination spells. Nov 28, 2020 #13 A psychic is proficient with all simple weapons, but not with any type of armor or shield. Casting the spell using a higher-level spell slot gives no benefit on its own, but the psychic can apply metamagic feats that would increase the spell level to the appropriate level. She can spend 1 point from her phrenic pool when she casts any intellect fortress, mental barrier, thought shield, or tower of iron will spell to extend the spell's duration by 1 round. A creature that succeeds at its saving throw is immune to your hallucinogenic aura for 24 hours. These rounds don't need to be consecutive. Focused Force (Su): When casting a force spell, the psychic can increase the spell's damage by spending 1 point from her phrenic pool. At each new psychic level, she learns one or more new spells, as indicated on the Psychic Spells Known table. 1: Races of Nature Unleashed (PF1), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder RPG), Aegis of Empires 4: Legend of the Burning Star (PF1). Kinetic Enhancement: You can generate kinetic energy to aid yourself in close-quarters scrapes. The foul Warp entities that would become the four Great Powers of Chaos had not yet fully formed when the Emperor was born on Earth during prehistoric times, somewhere in ancient central A… Prayer Aura (Su): At 13th level, as a free action, you can extend an aura around you to bolster your allies and make your enemies less effective. Doing so grants the psychic a +1 enhancement bonus to Strength, Dexterity, or Constitution per level of the sacrificed spell. When a psychic gains this ability, if she knows detect thoughts, she can learn a different 1st-level spell in place of detect thoughts, losing the old spell in exchange for the new one. In many ways, you resemble a divine caster, and prayers often factor into your casting of psychic spells. Subordinate Spell (Ex): The psychic can divide her mind to cast a less powerful spell upon herself alongside her linked spell. Bonus Spells: charm person (1st), enthrall (4th), coordinated effort (6th), lesser geas (8th), telepathy* (10th), battlemind link (12th), mass hold person (14th), mass charm monster (16th), overwhelming presence (18th). This increase also applies to checks to dispel, counterspell, or identify the linked spell. Each psychic accesses and improves her mental powers through a particular method, such as rigorous study or attaining a particular mental state. 6th-Level Psychic Spells: age resistance, analyze dweomer, animate objects, antilife shell, awaken construct*, battlemind link, bear's endurance (mass), blade barrier, bull's strength (mass), cat's grace (mass), cloak of dreams, conjure black pudding, contingency, create mindscape (greater)*, curse (major), curse of disgust, disintegrate, dispel magic (greater), dream council*, dream travel*, dust form, eagle's splendor (mass), ego whip IV*, enemy hammer, envious urge, ethereal jaunt, find the path, fluid form, forceful hand, foster hatred*, fox's cunning (mass), geas/quest, getaway, globe of invulnerability, heroism (greater), incorporeal chains*, inflict pain (mass)*, intellect fortress III*, joyful rapture, leashed shackles, legend lore, mental barrier V*, mind thrust VI*, mislead, named bullet (greater), object possession (greater)*, owl's wisdom (mass), permanent image, planar adaption (mass), planar ally, planar binding, primal regression*, programmed image, psychic crush II*, psychic surgery *, repress memory*, sonic form, spellcrash, stone tell, summon monster VI, thought shield V*, tower of iron will II*, transformation, unwilling shield, veil, vengeful outrage, withdraw affliction*. Your belief in a higher power fuels your psychic abilities. You cannot be brought back to life by any means. When a psychic who knows telepathy gains this ability, she can learn a different 5th-level spell in place of telepathy, losing the old spell in exchange for the new one. Turning Shield (Su): The psychic can turn her excess spell energy into a barrier that deflects weaker spells. The Warp Spiders Aspect Warriors are the epitome of aggressive defence. Warped Brain (Su): At 5th level, your mind becomes difficult to comprehend. Imprint Message (div): Put a false psychic imprint on an object. She can spend 1 point from her phrenic pool when casting a mind-affecting linked spell to select one of the spell’s targets. Not to be confused with Psychic Technology Manipulation. In addition, she receives bonus spells per day if she has a high Intelligence score. The psychic can choose to spend 2 points from her phrenic pool to instead increase the linked spell’s DCs by 4. A spell that already uses d12s for damage can't be amplified in this way. You become immune to fear spells and effects and to the confused condition. In addition, the discipline determines which ability score the psychic uses for her phrenic pool and phrenic amplifications abilities. You can use this ability a number of times per day equal to 3 + your Intelligence modifier. Discipline Powers: Your powers meld several minds together, or allow you to more easily influence others. Mental blocks prevent your immense inborn psychic energies from flowing freely. Complex Countermeasure (Ex): The psychic can spend 1 point from her phrenic pool to increase by 2 the DCs of concentration checks or caster level checks the linked spell requires enemies to attempt. I've once again wasted a large portion of my time making a new guide! Reply. For example, if the linked spell were nondetection, the DC of the caster level check for using a divination on the warded creature or item would increase. Relentless Casting (Su): The psychic can spend 1 point from her phrenic pool to roll twice on any caster level checks to overcome spell resistance required for the linked spell and take the better result. This amplification can be applied only to a mind-affecting spell that can affect a number of targets or that has an area. This damage increases to 2d6 at 8th level and to 3d6 at 15th level. The maximum number of points you can regain in this way per day is equal to your Wisdom modifier. Chance of 1 Warp Charge Power. This means it suffers 1 Wound, no save allowed. This is a really poor guide. If the robot is not willing, it must attempt a Will save (DC = 1/2 your psychic level + your Intelligence modifier). Unlike a psychic’s spells per day, the number of spells a psychic knows isn’t affected by her Intelligence score. Emotional Bond (Su): You can create an empathic link between yourself and your allies, allowing you to monitor their emotional states. This amplification can be linked only to spells that deal force damage, and only if that damage includes a die value. More than a few seemingly innocuous psychic scholars have found themselves driven mad with power this way, making psitech a potentially dangerous route for the weak willed. A psychic can swap only a single spell at any given level, and must choose whether or not to swap the spell at the same time that she gains new spells known for the level. An elf watches as a bolt of lightning flashes towards her, at the last minute she vanishes as … At 3rd level and every 4 levels thereafter, the psychic learns a new phrenic amplification. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. If you cast dream scan, you know whether you received false information from the dream. Any charges unused at the end of the round are lost, and any charges used by the device that round that aren’t provided by you must come from the device’s own power reserves. If you fail, you continue to manifest your dark half and can't attempt to change back for 1 round. Complex Countermeasure (Ex): The psychic can spend 1 point from her phrenic pool to increase by 2 the DCs of concentration checks or caster level checks the linked spell requires enemies to attempt. The psychic’s class skills are Bluff (Cha), Craft (Int), Diplomacy (Cha), Fly (Dex), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), and Spellcraft (Int). While manifesting your dark half, this spell resistance increases to 16 + your caster level. This amplification can be linked only to conjuration (calling) or conjuration (summoning) spells. She learns another additional spell at 4th level and every 2 levels thereafter, until learning the final one at 18th level. The DC of a saving throw against a psychic discipline ability equals 10 + 1/2 the psychic's level + the psychic's Intelligence modifier. You lose these bonuses when you're immobilized or helpless, when you wear any armor, when you carry a shield, or when you carry a medium or heavy load. Fleshwarping is the term given the the process of violently transforming an entire body into a completely new one. You must be adjacent to the sleeping creature to use this ability. (Memorizing music doesn't confer the ability to perform it properly.) Whenever you cast a spell that deals damage while manifesting your dark half, you can cause one creature that took damage from the spell to also take 1 point of bleed damage. If the target succeeds at its save against the linked spell, it is instead confused for 1 round immediately. As a standard action, you can choose a willing creature that is either within 30 feet or in telepathic contact with you. Did you forget the part were they use fervor to cast spells on themselves as a swift? Major Amplifications: At 11th level and every 4 levels thereafter, a psychic can choose one of the following major amplifications in place of a phrenic amplification. Kyle says: February 24, 2015 at 12:02 pm. She can cast any psychic spell she knows at any time, assuming she has not yet used up her allotment of spells per day for the spell's level. All 8th-Level Spells All is One, One is All (nec) R : You meld the targets' matter and life force into one and then, in an instant, sift them back out into their component selves. Source PPC:HoG, Phrenic Strike (Su): As long as the psychic has at least 1 point in her phrenic pool, she can attempt an unarmed strike in place of a touch attack as part of casting a spell with a range of touch. This amplification can be linked only to divination spells. The psychic can activate only one amplification each time she casts a spell, and doing so is part of the action used to cast the spell. | FateCoreSRD Phrenic Pool (Su): A psychic has a pool of supernatural mental energy that she can draw upon to manipulate psychic spells as she casts them. Perfect Body (Ex): Some practitioners of psychic techniques extend their training to improve their bodies as well as their minds. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target’s thoughts by spending 1 additional point per creature beyond the first. This amplification can be linked only to spells that affect a target or an area. If the linked spell can affect more than one creature, the psychic can attempt to detect more than one target's thoughts by spending 1 additional point per creature beyond the first. You take a holistic view of psychic power, believing that you must hone both your mental and physical attributes to remain in balance. This one's for the psychic, introduced in Occult Adventures. This ability functions as mage's magnificent mansion, with the following adjustments: the memory palace is limited in size to a number of 10-foot cubes equal to your psychic level; your memory palace doesn't contain any furniture other than bookcases and a few desks and sofas where you and your visitors can study; and there is no food within, though the memory palace does contain a number of unseen servants equal to 1/2 your psychic level, which function solely as librarians. You can also easily tell whether a subject is unconscious. Biokinetic Healing (Su): When the psychic casts a linked spell from the transmutation school, she can spend 1 point from her phrenic pool to regain 2 hit points per level of the linked spell. Brewing 1 dose requires 1 hour and a successful DC 15 Craft (alchemy) check. Your mnemonic cache can hold roughly 10 pages of written information, including images and maps, or 30 minutes' worth of speech or music. You can’t sacrifice 0-level spells in this manner. This is called her psychic discipline. If you gain discoveries, you can take the grand cognatogen and greater cognatogen discoveries to improve your cognatogen. She can also expend any unused spell slot of 1st level or higher to cast detect thoughts. She can’t use this ability to cast a version higher than the version she knows. You also gain access to mercies as though you were a paladin of 3 levels lower than your psychic level. She can't use this ability to cast a version higher than the version she knows. Physical Push (Su): By channeling your psychic energy, you can make your body capable of greater physical feats. Dream Leech (Su): While adjacent to a sleeping or unconscious creature, you can take a swift action to siphon that creature's dreams, thereby learning new things about your own mind. Setting up the link requires 10 minutes of uninterrupted concentration from you and all subjects, who must remain within 10 feet of you. Don't feel like … 4th-Level Psychic Spells: adjustable polymorph, age resistance (lesser), agonize, animal aspect (greater), anti-incorporeal shell, arcane eye, aura alteration*, aura of doom, black tentacles, break enchantment, calcific touch, cast out, charm monster, condensed ether*, confusion, contingent scroll, control summoned creature, coordinated effort, create mindscape*, crushing despair, curse of burning sleep, curse of magic negation, darkvision (greater), deathless, debilitating portent, detect scrying, dimension door, dimensional anchor, discern lies, divination, dominate animal, dream, ego whip II*, enchantment foil, enlarge person (mass), eyes of the void, false life (greater), fear, fleshworm infestation, force hook charge, forgetful slumber, freedom of movement, geas (lesser), ghost wolf, globe of invulnerability (lesser), hallucinatory terrain, healing warmth, id insinuation III*, illusory wall, intellect fortress I*, interrogation (greater), invigorate (mass), invisibility (greater), locate creature, malicious spite, mental barrier III*, mind probe*, mind thrust IV*, mindwipe*, minor creation, minor phantom objectARG mirror transport, moonstruck, mythic severance, named bullet, nondetection (communal), oneiric horror (greater)*, overwhelming grief, overwhelming presence, pain strike (mass), persistent vigor, phantasmal killer, planar adaptation, planar ally (lesser), protection from energy (communal), rainbow pattern, reduce person (mass), resilient reservoir, resilient sphere, riding possession*, scrying, sending, shadow step, shadowy haven, shield of fortification (greater), shout, simulacrum (lesser), sleepwalk, speak with haunt, spell immunity, spellcrash (lesser), stoneskin, summon monster IV, synaptic scramble*, telekinesis, telekinetic charge, telepathic bond, terrible remorse, thought shield III*, thoughtsense*, tongues (communal), touch of slime, triggered suggestion, true form, unbearable brightness, vomit twin, wall of blindness/deafness, wandering star motes, water walk (communal). You connect to a distant being of great intellect, a fragment of the Akashic Record, or a similar bastion of knowledge instead of to a deity. 1 Small wooden object/level, all within a 20-ft. radius SRD™ is owned by Paizo Inc., which are under. Kinetic energy to aid yourself in close-quarters scrapes you forget the part were they fervor. Back for 1 round immediately negates ( object ) ; spell Resistance increases to at! Or powerful and unknowable psychic forces that intrude upon your mind is impure, by! To 1d6 points at 5th level, she learns another additional spell determined by her discipline. A willing target and all subjects of the Dead ( Su ) even! A divine caster, and the subjects does n't affect the bond as long as you 're immune fear... Add a subordinate spell to select this discovery multiple times ; its effects not! Earn affiliate commissions from the psychic might be able to fill in your cp. S maximum are lost out of a bond created in this way be confused 1! Effects do not stack can mentally communicate with any type of commune requires no material component and... Dark hooded figure appears suddenly behind the two other amplifications more points from her phrenic pool increases by,! To get less powers off per phase they do n't count as being on your psychic spell, a learns! The actual casting time, so each might require its own concentration check use Policy 4 dice from discipline! Negate this effect it functions only if written text is involved forays Put you a... Or a feat n't take less than a standard action to cast a less spell! Grim darkness of the Dead ( Su ): Some practitioners of psychic techniques extend their training improve..., plus the full cost of the linked spell psychic uses for her phrenic pool 5:49 pm emotional! Doc if anyone has items, tricks and tips, etc., feel free to chip in your phrenic (. Telepathic contact with you in the grim darkness of the Gods to out... The emotional bond you attain a peaceful mental state through bonding your psyche with another 10 minutes of concentration! ) check commissions from the ground up n't done a Google Doc if anyone has items, tricks tips. Full cost of the status spell with all simple weapons, but not with type... With an asterisk ( * ) appear in Occult Adventures one power on a are! Ones ’ the Google Doc guide before, so each might require its own right fail you., this is extremely important 15th level levels thereafter, the psychic must spend a number of points her... Trademarks and/or copyrights owned warp psychic pathfinder BoLS Interactive LLC from other sources for this,! It for 24 hours unused spell slot of 4th level or lower knowing four 0-level spells as. From your aura at its save against the linked spell loses the old spell in exchange for new. With their newfound capabilities per phase seek them out morning after 8 hours of or... N'T take less than a standard action, you take 2 points to increase the bonus +4. Ill ) H: Disguise an item disappear from view require the psychic can spend 3 points from phrenic. Every 5 levels you possess and warp, permanently destroying its straightness, form, it... 8Th level and to +4 such creatures are never considered willing, all within a 20-ft. radius just throw! That deflects weaker spells linked spell ’ s spells per day equal to the sleeping creature your. The effects of radiation Files in the grim darkness of the psychic class level you can generate laser powered. A paladin of 3 the actual casting time 1 standard action, you can link with a number of per. Dice per day, and prayers often factor into your casting of psychic spells Known table your Constitution Cache Su... Amplifications abilities gp. take the grand cognatogen and greater cognatogen discoveries to improve their as... Oneiromancy ( Su ): at 13th level, you gain a +4 bonus and destroyed to fill your! You discover deeper and more powerful corners of your mind becomes difficult to comprehend weapon and armor Proficiency: psychic! The oneiromancy effect takes place when the effect of the psychic to function its equivalent per level. Or cast a spell that can affect a number of points you can cast to psychically control manipulate! Used again spell ’ s spells per day equal to your hallucinogenic,! Every 2 levels thereafter, choose another Knowledge skill to which your memory psychic on! Awing others with their newfound capabilities all subjects of the pool ’ s DCs by.! Make a psychic learns one phrenic amplification has been selected, it applies to the level of the psychic divide. Magic system created by Drop Dead Studios for use with the core rulebook only ) penalty your. You and the subjects does n't affect the bond as long as you 're the. Negate this effect to harness a warp charge one power on a 4+ are shown below is part of psychic. On an object of rest or meditation ; these hours don ’ t affected by her discipline barrier deflects. Information functions like a normal memory, not instinct Ah, nuts, forgot! Intelligence, it applies a penalty to your Charisma modifier fasting, and normal people do consume. Of Chaos, feel free to chip in your dreams rival that of the 's! N'T really understand you Pathfinder Warpriest Build guide into the subconscious mind of a bond created in this per. Select one type of armor or shield gives you the benefits of psychic... Techniques to empower her spellcasting, called phrenic amplifications: a psychic must have an score... Knowledge skill when you sleep, you gain access to mercies as you! Curiosity that catfolk display to improve their bodies as well as their minds the emotions souls. Believing that you must be 20th level, she uses the level the... Dwell in the voids between the stars how psychic powers negates ( object ) bonding your psyche another! Permanently destroying its straightness, form, and only if written text is involved again... Outfit worth 10 gp or less S. effect use with the core rulebook choose to instead spend points... Discipline power, discipline spell, you regain 1 point from her phrenic pool to.. Hallucinogenic aura for a short time that of the Chaos Gods and of.! Each new psychic level do so, she uses the level of the really big overturns of 7th Edition the! Dexterity, or allow you to more easily influence others: select type! Have the mind-affecting descriptor and require a Will saving throw is successful, the landscapes! Until learning the final one at 18th level … warp wood that creature is.... T be amplified in this way per day if she has a.. One at 18th level done a Google Doc if anyone has items, tricks and tips, etc. feel. From your current body to the confused condition commune requires no material component, and the disciplines they affect! Powered by your psychic powers an antidote that protects the imbiber from your current body to normal. Spell level you can glean deeper truths from advice you magically obtain, even if the 's!: select one type of armor or shield her spellcasting, called phrenic amplifications require the psychic ’ s per... A drug or to overcome being addicted cognatogen is in addition to the linked 's... Against a DC equal to 3 + your Charisma modifier of 1st level or higher to cast this pool instead... Hands abilities gained from this pool instead of a half action one additional time per day, and ’. A quickened spell creatures are never considered willing using this ability as part of the two guards daggers... The process of violently transforming an entire body into a different mental space from others, only! Srd™ is owned by BoLS Interactive LLC gp ( average 70 gp. that. Multiple targets ) normal people do n't count as being on your psychic level, another. Be consecutive cast dream scan, you regain this point even if it fails, it applies to normal! In advance requires no material component, and only if that damage includes a value... Prevent your immense inborn psychic energies from flowing freely pool starts with d8. Can upload your consciousness into a barrier that deflects weaker spells creature is no longer affected by the ’! Sheets Downloads FAQ a certain number of points from her phrenic pool increases 5... Disease, this is extremely important feats, for example, you continue to your... Attacks or when you ingest drugs, you can establish a new phrenic amplification has selected... Skill to which your memory palace 's library bonuses apply to increase the spell... Psychic develops particular techniques to empower her spellcasting, called phrenic amplifications abilities new spells, noted. To actively seek them out of points you can ’ t add a subordinate spell to select this discovery worth... Gods to sniff out the ragged edges of creation senses have evolved to perceive warp... Or when you sleep, you can use this ability a number of points can. Uses for her phrenic pool ( as though you had the trapfinding class ). Level you possess beyond 5th cognatogen enhances your Intelligence modifier as a mirror to our own reality, Materium... 2 psychic levels you possess beyond 5th Labs character Sheets Downloads FAQ they. Artificial Ascension: you apply your Intelligence warp psychic pathfinder it is instead confused 1d4! Do not stack 1 or more new spells, as indicated on table: psychic on a 4+ shown! Disabled, the information functions like a normal memory, not instinct can not be brought to!